bind a "s_left" bind d "s_right"
// Right turn (press while in air + strafe right) alias "+turnright" "+moveright; +right" alias "-turnright" "-moveright; -right" bind "d" "+turnright"
Binding jump to the mouse wheel is the standard, legal way to bunnyhop. The +faststrafe alias uses the legacy goldsrc cs 1.6 strafe cfg
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Now that you've got the basics down, let's look at some advanced techniques used by professional players: bind a "s_left" bind d "s_right" // Right
// Basic Strafe Alias Example alias +faststrafe "alias _special @strafe; @strafe" alias -faststrafe "alias _special" alias @strafe "special; strafe_left; wait; strafe_right; wait" // Movement Binds bind "space" "+jump" bind "mwheelup" "+jump" bind "mwheeldown" "+jump" Use code with caution. Copied to clipboard Installation Guide
bind a "+moveleft" bind d "+moveright"
A "strafe cfg" for Counter-Strike 1.6 is a custom configuration script designed to automate or enhance movement mechanics, specifically and LongJump techniques. While primarily used in Kreedz (KZ) or BunnyHop (BHOP) servers, these scripts are often restricted or banned in competitive play because they automate movement sequences. Core Strafe Script Components