Skyrim’s vanilla physics engine is relatively static. Clothing and hair are "rigged" to the skeleton, meaning they move only when the bones move. They do not sway in the wind, they do not bounce when jumping, and they do not collide with the character’s body.
For many, this file appears seemingly out of nowhere or is mentioned in obscure troubleshooting threads. What is it? Why does it have such a specific name? Is it safe to delete? kswigssmp.esp
If you have this file active but do not see physics in-game, ensure that: You have equipped the Skyrim’s vanilla physics engine is relatively static
During the installation FOMOD (the pop-up menu), ensure you select the option. For many, this file appears seemingly out of
Unlike standard hair selected in the character creation menu, these wigs are treated as armor or clothing items. This allows players to:
Hair flows and bounces based on character animations (running, jumping, or fighting). High-Quality Models:
Some patches, like the Wig Clothing Patch , change these wigs from "Armor" to "Clothing" so they don't interfere with armor perks. KS Hairdos - HDT SMP (Physics) - Nexus Mods