Avs-museum-100420-fhd Jun 2026
At its core, appears to be a specific digital asset—most likely a video file, a virtual exhibition walkthrough, or a high-definition archival scan. Let’s break down the nomenclature:
The "100420" string is a temporal marker, identifying this specific iteration of the archive as being processed or released on October 4, 2020. Avs-museum-100420-FHD
"Avs-museum-100420-FHD" is a filename for a video or data asset likely related to a 2020 project, rather than a publicly reported topic. The identifier suggests a Full High Definition file associated with a museum project. View the file on Google Drive . Avs-museum-100420-FHD HOT! - Google Drive Avs-museum-100420-FHD HOT! - Google Drive. Avs-museum-100420-FHD HOT! - Google Drive Avs-museum-100420-FHD HOT! - Google Drive. Avs-museum-100420-FHD HOT! - Google Drive Avs-museum-100420-FHD HOT! - Google Drive. At its core, appears to be a specific
Filmmakers use this type of archival footage to provide high-quality historical context in documentaries. The identifier suggests a Full High Definition file
Slow dolly forward toward a painting: a 19th-century seascape. The camera holds for eight seconds. No narration. Just the lapping of painted waves and the faint creak of the dolly’s wheels.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.