Camarillo P. Python Games Development Using Pyg... !!install!! Site
# Gem collection collected = pygame.sprite.spritecollide(player, gems, True) score += len(collected) * 10
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for _ in range(10): gem = Item(RED, random.randint(0, WIDTH), random.randint(0, HEIGHT)) gems.add(gem) all_sprites.add(gem) Camarillo P. Python Games Development using Pyg...
class Camera: def __init__(self, width, height): self.camera = pygame.Rect(0, 0, width, height) self.width = width self.height = height def apply(self, entity): return entity.rect.move(self.camera.topleft) # Gem collection collected = pygame
score_text = font.render(f"Score: {score}", True, BLACK) screen.blit(score_text, (10, 10)) height): self.camera = pygame.Rect(0
