This article will dissect the core logic of a gravity gun script, provide code examples, and explore advanced physics manipulation techniques.
A gravity gun script is a logic component used in game development to replicate the mechanics of the Zero Point Energy Field Manipulator from Half-Life 2 . The script typically manages three primary states: (searching for targets), Attracting/Holding (manipulating an object), and Launching (applying force to a held object). Core Script Mechanics Gravity gun script
RaycastHit hit; // Shoot a ray from the center of the screen if (Physics.Raycast(playerCamera.position, playerCamera.forward, out hit, grabRange, grabbableLayer)) This article will dissect the core logic of
if (heldObject == null) return;