Lossless Scaling analyzes two consecutive frames generated by your game and uses AI to "predict" and insert an intermediate frame. By doing this, it can effectively your perceived output frame rate. For instance, a game running at a native 30 FPS can feel like 60 FPS, or even 120 FPS with the "X3" mode found in the latest iterations. DOUBLE your FPS with an app? The Lossless Scaling Video
General optimizations to reduce the GPU overhead required for frame generation. Lossless Scaling v2.9.0
| Feature | v2.8.0 | v2.9.0 | | :--- | :--- | :--- | | | LSFG 2.0 | LSFG 2.1 | | Latency at 60→120 | ~30-35 ms | ~15-20 ms | | UI Ghosting | Moderate | Minimal | | WGC Capture | Basic, unstable | Overhauled, reliable | | HDR Scaling | Experimental | Full support | | Anime4K | Older shaders | Updated shaders | DOUBLE your FPS with an app
The frame generation in v2.9.0 is approximately 22% more efficient than v2.0, using less VRAM overhead. The "Performance" preset now allows 60fps x2 generation on Intel UHD 620 graphics. The "Performance" preset now allows 60fps x2 generation
: The headline feature allowed the LSFG (Lossless Scaling Frame Generation) algorithm to generate two intermediate frames for every one native frame, effectively tripling the output framerate (e.g., 30 FPS becomes 90 FPS). Performance Improvements
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