((free)) - Resident Evil 3 Directx 11
| Scenario | DirectX 12 (Default) | DirectX 11 (Forced) | | :--- | :--- | :--- | | | 72 fps | 84 fps | | 1% Low FPS (Stutters) | 38 fps (noticeable hitches) | 58 fps (smooth) | | Downtown Raccoon City (CPU heavy) | 65-80 fps (fluctuating) | 75-85 fps (steady) | | Nemesis Particle Effects | Moderate stutter on first encounter | No stutter | | VRAM Usage | 4.2 GB | 3.9 GB |
For many users with mid-range or older GPUs, DX11 provides a higher base frame rate. resident evil 3 directx 11
The most common reason players look for a DX11 version is that their hardware doesn't fully support DX12. While many older graphics cards can run games that use DX12 APIs (like NVIDIA GTX 700/900 series), they often struggle with the specific feature set RE3 demands. | Scenario | DirectX 12 (Default) | DirectX
So, you face a choice: