-fe- Roblox — Fake Lag Link

In a normal ROBLOX game, your client sends "heartbeat" packets to the server roughly 60 times a second (depending on frame rate). These packets contain your coordinates. The server receives them and updates your position for everyone else.

game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") lastPositions[player] = character.PrimaryPart.Position -FE- ROBLOX Fake Lag

While the concept is fascinating, the execution is dangerous. In a normal ROBLOX game, your client sends

Sometimes, it’s just about chaos. Walking through walls on the enemy’s screen or appearing to fly without actually hacking is a favorite pastime for exploiters in public servers. In a normal ROBLOX game

Surveyed Roblox players (n=50, unofficial) reported: