"format_version": "1.20.0", "minecraft:entity": "description": "identifier": "my_mod:dragon", "is_spawnable": true, "is_summonable": true , "components": "minecraft:health": "value": 100 , "minecraft:movement": "value": 0.25 , "minecraft:behavior.follow_player": "priority": 2, "speed_multiplier": 1.0
Every Bedrock add-on needs a manifest.json . Here is a template for both packs: how to convert jar to mcaddon
How hard would it be to convert a Java mod to bedrock? : r/Minecraft "format_version": "1
@SubscribeEvent public void onBlockBreak(BlockEvent.BreakEvent event) if (event.getState().getBlock() == Blocks.IRON_ORE) event.getPlayer().addItem(new ItemStack(Items.RAW_IRON, 2)); Extract the JAR : Rename your and extract its contents
file is primarily a texture pack (resource pack), you can use automated web tools to convert the assets. Extract the JAR : Rename your and extract its contents. Use a Converter
So, is it possible to convert a JAR to MCADDON? The answer is complex: It is not a simple file conversion, but rather a technical .