By 2010, the "App Store" revolution was underway, but the majority of the global market still relied on Java ME (Micro Edition). Nokia’s Symbian S60, Sony Ericsson’s A200, and LG’s feature phones dominated the mid-range market. These phones lacked touch screens or accelerometers robust enough for the new wave of gaming, but they had powerful enough CPUs to run sophisticated 2.5D games.
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