| Section | What You’ll Find | Strengths | Weaknesses | |---------|------------------|----------|------------| | | Basic metadata – author name, date of extraction, game version (if provided). | Gives quick context. | Frequently missing or outdated. | | Hash‑to‑Path Mapping | One line per entry: <hash> <full‑path> (often space‑ or tab‑delimited). | Very straightforward; copy‑paste ready for scripts. | No column headers; the delimiter can be ambiguous on some locales. | | Comments | Lines prefixed with # for sections (e.g., # Audio , # Textures ). | Helps navigation. | Sparse; many assets lack any comment. | | Checksum Summary | A tiny block at the end with an MD5/SHA‑1 of the file itself (sometimes). | Useful for integrity verification. | Not always present. |
No. You can inject Hash IDs into an existing level 50 or level 99 save file.
—to manually add or swap gear, weapons, and perks in a player's inventory. Popular Hash ID Categories
A Hash ID is essentially a digital fingerprint for a specific game asset. It is usually a long string of numbers (often hexadecimal) generated by a hashing algorithm. When the game engine needs to load a specific texture, it requests the Hash ID associated with that object, and the game’s archive system retrieves it.