The final flagpole slide’s distance calculation uses absolute frame count rather than delta time. In 60 fps mode, Mario reaches the bottom in half the time but covers the same ground — visually looks sped up. Some community code versions fix this via a separate patch.
The "Super Mario 3D Land 60fps code" represents more than just a simple cheat. It is a proof of concept that legacy hardware limitations are increasingly becoming software choices, not permanent barriers. As emulators like Citra (and its successor, Lime3DS) mature, and as handhelds like the Steam Deck and ROG Ally become more powerful, expect to see 60fps patches for other 3DS classics (like A Link Between Worlds and Kirby: Planet Robobot ). super mario 3d land 60fps code