When you plug in a modern XInput controller, the 20-year-old game engine often stares blankly, unable to "see" the device. The result? You are stuck navigating menus with a keyboard while your expensive controller sits lifeless in your hands.
Even if you bought the game on GOG, you can add it to your Steam Library as a "Non-Steam Game." Steam’s controller API is the most robust in the industry. beyond good and evil gog controller
| Action | Keyboard Default | Recommended Controller | |--------|----------------|------------------------| | Move | WASD | Left Stick | | Camera | Mouse | Right Stick | | Attack | Ctrl | X (PS) / A (Xbox) | | Jump / Roll | Space | Square (PS) / X (Xbox) | | Interact / Take photo | E | Circle (PS) / B (Xbox) | | Camera mode | Tab | Right Stick Click (R3) | | Pause / Menu | Esc | Start / Options | | Map | M | Select / View | When you plug in a modern XInput controller,
For the vast majority of players, the "Gold Standard" fix for the Beyond Good & Evil GOG controller issue is a small, open-source program called (or similar wrappers like X360ce). Even if you bought the game on GOG,
If you are using a controller, the native GOG version will treat it as a generic DirectInput device. This results in: