Jesse can combine random items found in the environment to craft useful tools, such as using rags and alcohol to make a health item.
It takes an already clever, hilarious, and engaging stealth game and sands down the rough edges without losing any of its idiosyncratic charm.
Thematically, UnMetal v1.0.13 represents a rebellion against the "ludonarrative harmony" preached by AAA titles. Where Metal Gear Solid V punished you for killing, UnMetal punishes you for taking yourself seriously. The version number itself is a joke—there was no v1.0.12 that broke anything major. By jumping to .13, the developer parodies the patch culture where updates are released for the sake of appearing active. Within the game’s code, this version might fix the "infinite ketchup packet" exploit (used to distract guards) but introduce a new bug where Fox’s mustache clips through his gas mask. These are not errors; they are features of a game that understands perfection is the enemy of parody.
To truly appreciate this update, you need to understand the core loop. UnMetal is not a run-and-gun game. Jesse is fragile. Two hits, and you’re back to your last save.