If you run the code above on a standard world, it might fail on specific dimensions depending on exactly how placeARow handles the "last square." This is the nuance of 6.4.5.
/* * Method: placeARow * ----------------- * Karel places beepers in a checkerboard pattern for one row. * This method assumes Karel is at the start of a row. */ private void placeARow() while (frontIsClear()) putBeeper(); move(); // After moving, we need to check if we can move again // to skip the square for the alternating pattern. if (frontIsClear()) move(); 6.4.5 checkerboard karel answer
Below is the full solution code for 6.4.5 Checkerboard Karel. This code is designed to be modular, clean, and readable. If you run the code above on a
turnRight(); if (frontIsClear()) move(); turnRight(); if (frontIsClear()) move()
Note: This version starts by putting a beeper at (1,1), but then moves before placing the next beeper. Adjust accordingly.