Simple Jenga Script //top\\ — Deluxe & Working
-- Optional: add a small wait to see if tower stands task.wait(0.2)
// Adjust position based on layer rotation if (i % 2 == 0) blockPos.x += offset; else blockPos.z += offset; Simple Jenga Script
Create a new C# script named JengaBlockInteraction and attach it to your . This script uses a Raycast to detect which block you are clicking. -- Optional: add a small wait to see if tower stands task
Even with a minimal approach, new developers fall into three traps: You need to avoid "gummy" blocks—blocks that drag
for (int i = 0; i < numberOfLayers; i++) { // Determine rotation: even layers face one way, odd layers face 90 degrees the other Quaternion layerRotation = Quaternion.identity; if (i % 2 == 0)
The hallmark of a Simple Jenga Script is how it handles block selection. You need to avoid "gummy" blocks—blocks that drag the whole tower.
For this article, we will implement a "Highlight and Push" mechanic. When the mouse hovers over a block, it glows. When the player clicks and drags, the block slides out.