Bound Town Project -prototype30p2- -ryuu01- -

This specific build and its immediate successors focused on environmental interaction, such as using lockers for cover. Interestingly, the player's "hitbox" for interacting with objects like locker handles moves to their hands when they are bound, requiring precise physical alignment. Community and Developer Info

He found the first knot on a lamppost near the old tram depot. It was human hair, braided with copper wire and a single yellow feather. When he touched it, the simulation glitched—just for a second—and he saw a girl in a yellow raincoat standing at the end of the street. She wasn't there in the next frame. Bound Town Project -Prototype30p2- -Ryuu01-

Fixed critical issues from previous iterations, including the "infinite turn skipping" loop and item inspection crashes. Current Focus: This specific build and its immediate successors focused

"If I cut it," he said slowly, "do you disappear?" It was human hair, braided with copper wire

The rain in Bound Town doesn’t fall. It presses .

of this post to be more technical for a devlog, or more hype-focused for a general audience?

Based on current project updates for the Bound Town Project -Prototype30p2