Medal Of Honor Warfighter ~upd~ Jun 2026
| | Score (out of 10 or 100) | Summary | | :--- | :--- | :--- | | Metacritic (PC) | 55/100 | "Mixed or average" | | Metacritic (PS3/X360) | 53-55/100 | "Mixed or average" | | IGN | 4.0/10 | "A forgettable, frustrating, and far-too-brief experience." | | GameSpot | 5.5/10 | "The campaign fails to build momentum, and the multiplayer is too inconsistent." | | Eurogamer | 4/10 | "A shadow of its predecessor. Dull, broken, and dated." | | Gametrailers | 6.5/10 | "Solid shooting but marred by technical problems and a weak story." |
: The game brought back the "peek and lean" system and introduced Dynamic Door Breaches , where players can choose various methods (like kick, tomahawk, or C4) to enter a room. Medal of Honor Warfighter
The hype surrounding Medal of Honor Warfighter was immense. The 2010 reboot of Medal of Honor had sold well, despite mixed critical reception. For the sequel, Danger Close listened to the complaints. Players wanted less "on-rails" action and more tactical freedom. | | Score (out of 10 or 100)
The multiplayer was developed in partnership with Danger Close, but relied heavily on (the Battlefield creators) for the Frostbite 2 implementation. The 2010 reboot of Medal of Honor had
The development team consulted heavily with active-duty operators from various international special forces units. This was the game's primary marketing hook: "Written by active U.S. Tier 1 operators while deployed overseas." The goal was to move away from the "super soldier" fantasy and ground the narrative in the realities of global terrorism, piracy, and the tactical trade-craft of elite soldiers.