Bomberman Generation — -usa- -rev 1- Exclusive
| Aspect | Specification | |--------|----------------| | Disc Capacity | 1.35 GB (single-layer optical disc) | | ROM Size (Rev 1) | 1,459,978,240 bytes (1.36 GB) | | File System | GameCube Disc Image (GCM/ISO) | | Main Executable | start.dol | | Video Output | 480i (standard), 480p (progressive scan via component cable) | | Audio | Dolby Pro Logic II | | Save Memory | 13 blocks (approx. 1 MB) on memory card |
| Exploit | Rev 0 | Rev 1 | |---------|-------|-------| | Debug menu (L+R+Start on title) | Yes (unlocked via AR code) | Removed | | Infinite Charibom glitch (shop) | Yes (cancel purchase trick) | Fixed | | Out-of-bounds in Fire World | Yes (bomb jump near lava) | Fixed (invisible wall added) | | Unused "Test Battle" stage | Present | Present (still hidden) | Bomberman Generation -USA- -Rev 1-
: The classic "last man standing" gameplay that fans have loved since the NES era. For speedrunners, Rev 1 is preferred for consistency
For casual players, Rev 0 and Rev 1 are nearly identical. For speedrunners, Rev 1 is preferred for consistency. For collectors, Rev 1 is rarer than Rev 0 (shorter print run). No gameplay recordings or speedrun categories distinguish between them officially, but TAS (tool-assisted) runs use Rev 1 for reproducibility. Bomberman Generation -USA- -Rev 1-