plants vs zombies 4-1 plants vs zombies 4-1

The final wave will send a mix of Coneheads, regular zombies, and possibly two Jack-in-the-Box zombies from opposite lanes.

If you just want to beat the level without stress, use the (unlocked later, but if you are replaying).

: Fog covers the rightmost three columns , hiding incoming zombies until they are close to your defenses.

Bring a Plantern, trust your ears, and don’t skimp on the Tangle Kelp.

: Essential for early-game defense as they cost 0 sun.

When you boot up Level 4-1, the first thing you notice is the environment. Gone are the dilapidated graveyard fences of the Night stages (Levels 2-1 through 2-10) and the rooftop chaos of Level 3. You are now in the backyard, and the most defining feature of this zone is immediately apparent: the pool.

During the final wave, Ducky Tube Zombies may surface from random points in the pool area furthest from the house. Strategic Plant Selection Plant Type Primary Function Recommendation Sun-shroom Main sun producer More cost-effective than Sunflowers for early night levels. Puff-shroom Free land defense