using UnityEngine; public class ParkingSpot : MonoBehaviour { public bool isOccupied = false; public float parkingAccuracy = 100f; // Percentage of perfection private void OnTriggerStay(Collider other) { if (other.CompareTag("Player")) { // Check if car is mostly inside the box // The closer to the center, the higher the score. float distanceToCenter = Vector3.Distance(other.transform.position, transform.position); parkingAccuracy = Mathf.Clamp(100 - (distanceToCenter * 10), 0, 100); } }
You can find "Car Parking" starter kits in the Unity Asset Store which include C# scripts for car physics and parking logic. car parking 3d code
Let’s break down the essential code architecture required to build a functional parking simulator. public float parkingAccuracy = 100f