An aimbot in a first-person shooter works because the opponent's position is sent to your client (to render them). In Poolians, the balls' positions are updated after every server tick. A theoretical "aimbot" would need to:
An aimbot in a first-person shooter works because the opponent's position is sent to your client (to render them). In Poolians, the balls' positions are updated after every server tick. A theoretical "aimbot" would need to: