Resolume Arena is a popular digital video performance software used by VJs, artists, and designers to create stunning visual effects and live performances. One of the key factors that contribute to its impressive performance is the use of OpenGL, a cross-platform API for rendering 2D and 3D graphics. In this article, we'll dive into the specifics of Resolume Arena's OpenGL 4.1 implementation and explore how it enhances the overall user experience.
Run glxinfo | grep "OpenGL version"
| Feature | OpenGL 3.3 (Legacy) | OpenGL 4.1 (Modern) | | :--- | :--- | :--- | | | 4-6 layers before frame drop | 12-16 layers | | 4K Playback | Choppy (25-30 fps) | Smooth (60 fps) | | GLSL Effects per Layer | 2-3 effects max | 6-8 effects | | Slice Mapping | High latency on 10+ slices | Real-time warping | | Advanced Output (Screens) | Limited to 2-3 outputs | 6+ NDI/Syphon/Spout outputs | resolume arena opengl 4.1