The first house on the left triggers a flashback. You play as the "Boy" (the previous adventurer).
The Mother dissolves. The Creepies become fireflies. The boy thanks you and vanishes. The squirrel (Renn) sacrifices his code to open the final door. You walk out into a field. Your phone rings. It's your mom asking where you are. You smile.
: Visit Gramps or Joxxi in the village lighthouse to buy sword and armor upgrades with the coins you loot from chests and monsters.
The first house on the left triggers a flashback. You play as the "Boy" (the previous adventurer).
The Mother dissolves. The Creepies become fireflies. The boy thanks you and vanishes. The squirrel (Renn) sacrifices his code to open the final door. You walk out into a field. Your phone rings. It's your mom asking where you are. You smile. afterplace walkthrough
: Visit Gramps or Joxxi in the village lighthouse to buy sword and armor upgrades with the coins you loot from chests and monsters. The first house on the left triggers a flashback