Neighbor V1.4 | Hello

In v1.0, the Neighbor was a terminator. The moment he saw you, he sprinted at 30 mph and tackled you instantly. In v1.4, the developers introduced a "hesitation" window. When the Neighbor spots you from a distance, he squints, tilts his head, and slowly walks toward you for 2 seconds before sprinting. This small change made stealth feel fairer. You had time to break line of sight without cheap deaths.

of the series. It’s a bit jankier than the final version, but that’s part of the charm—sometimes the physics engine does something so unexpected it’s scarier than the Neighbor himself! Hello Neighbor v1.4

Version 1.4 introduced granular improvements to the "Neighbor's" defensive capabilities, specifically targeting the . Key changes included: When the Neighbor spots you from a distance,

Before v1.4, the mannequin room was a nightmare. The mannequins would teleport randomly, making the "Statue" mini-game impossible. In , the mannequin movement was tied directly to the light flicker rate. Players could now reliably move between covers. The patch also added a subtle audio cue (a click ) to signal when the mannequins reset positions. of the series