Cgmasters Creative Shrimp --u2013 Hard Surface Modeling In Blender 2.8 Update __exclusive__ (2025)
In the 2.8 update, a massive new section was added: You don't just learn how to extrude; you learn why certain greebles look believable. The course teaches the "Zone System" (Primary, Secondary, Tertiary details) applied specifically to Blender 2.8’s instancing system.
But Blender doesn’t stand still. And neither do we. In the 2
But hold on. This one’s different.
: It updated the use of essential modifiers like Bevel , Mirror , and Weighted Normals , which had seen significant improvements for mechanical shading. In the 2.8 update