Cryengine 3 Beamng -
CRYENGINE 3 offered industry-leading real-time lighting, dynamic shadows, and high-fidelity environmental rendering.
But notably, its vehicle physics were traditionally rigid body or raycast-based —think floaty, arcade handling, not soft-body realism. cryengine 3 beamng
While both CryEngine 3 and BeamNG are powerful game engines, they have different strengths and weaknesses. CryEngine 3 is a more general-purpose game engine, with a wide range of features and tools for creating visually stunning and immersive games. BeamNG, on the other hand, is a specialized game engine, designed specifically for creating realistic simulations and destructible environments. CryEngine 3 is a more general-purpose game engine,
BeamNG devs have repeatedly stated they will not license their engine to third parties because it’s too deeply integrated with their own toolchain. Crytek has moved on to CryEngine 5.6+ (with hardware ray tracing), but they still don’t support soft-body vehicles. Crytek has moved on to CryEngine 5