Click on any sub-mesh. The right panel updates to show the . Here you will see:
First, navigate to your Trainz installation folder.
For decades, the Trainz railroad simulator series has stood out in the crowded field of train simulation games. While competitors focus heavily on driving physics and rigid route structures, Trainz has always championed one philosophy above all else: community creativity. At the heart of this creativity lies the ability to build, script, and import custom assets. While the in-game surveyor tools handle the terrain, the magic of bringing new locomotives, rolling stock, and scenery to life happens outside the game, in a specialized tool known to veterans simply as the (often referring to the IM Import/Export tools or the broader asset creation pipeline). Trainz Im Editor
Do you have a specific IM Editor horror story or success? Share your experiences in the Trainz community. Happy trainzing!
: It is primarily used to fix "faulty" assets that trigger validation errors in the Trainz Content Manager . When to Use the IM Editor vs. Other Tools Click on any sub-mesh
In the sprawling universe of simulation gaming, few franchises have offered the depth, longevity, and creative freedom of Trainz (developed by N3V Games). For nearly two decades, Trainz has allowed virtual railroaders not just to drive trains, but to build entire worlds. However, the true magic for content creators lies beneath the hood—specifically within a tool known as the .
In file:
or 3ds Max, which create the geometry from scratch, the IM Editor acts as a "surgery tool" for existing files. Its primary purpose is to fix errors in legacy content