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    game dev story 1997
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    game dev story 1997
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    game dev story 1997

: It is described as part parody and part simulation. The more familiar you are with actual game development, the funnier (and sometimes more painful) the experience becomes as you deal with slow employees, bugs, and tight deadlines. Reception and Legacy

If you manage to track down a copy of , keep these three survival tips in mind:

Modern Kairosoft games are forgiving. is not. Your staff demands regular raises, and if morale drops due to crunch (a mechanic that ironically simulates real-world burnout), your programmers will lower their output by 40%. You had to balance "Fun" projects against "Serious" projects to keep the team happy.

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